Now, figure that there is a hole somewhere with a fitting inside to grip this thing, that probably knocks off 40~ lbs so we will use 118,200 for out calculations. (Before this point just use the heaviest object you can find) An 82in (6ft 10in) diameter sphere of lead coated with a 1/2in layer of brass weighs about 118,246.0 lbs. When you reach 64 STR, your light load is 119296 so you want a ball of metal that weighs as close to our light load as possible. Massive swing, Toughness, Ability boost (Str +2) War Hulk 10, Warblade 5, Bloodstorm Blade 2, Dragonslayer 1, Hulking Hurler 1 War Hulk 9, Warblade 5, Bloodstorm Blade 2, Dragonslayer 1, Hulking Hurler 1 Massive sweeping boulder, Toughness, Ability boost (Str +2) War Hulk 8, Warblade 5, Bloodstorm Blade 2, Dragonslayer 1, Hulking Hurler 1 War Hulk 7, Warblade 5, Bloodstorm Blade 2, Dragonslayer 1, Hulking Hurler 1 War Hulk 6, Warblade 5, Bloodstorm Blade 2, Dragonslayer 1, Hulking Hurler 1 ![]() Warblade 5, War Hulk 5, Bloodstorm Blade 2, Dragonslayer 1, Hulking Hurler 1 Returning attacks, Throw anything, Weapon aptitude Warblade 5, War Hulk 5, Bloodstorm Blade 1, Dragonslayer 1, Hulking Hurler 1 Warblade 5, War Hulk 5, Dragonslayer 1, Hulking Hurler 1 Warblade 5, War Hulk 4, Dragonslayer 1, Hulking Hurler 1 Mighty rock throwing, Ability boost (Str +2) Warblade Manuevers, Maintain atleast 1 Iron Heart stnace and Manuever at all times. Later on we will be taking 2 acquired templates as well, Half-Golem Brass (if you can pass the will save), and Wendigo (provided you pass the will save for half golem) These will boost our STR another +16 (48 total so far) along with another +6 to DEX, +8 to CON, -6 to INT, +2 to WIS, and -2 to CHA.īattle clarity (Reflex saves), weapon aptitude This increases STR by +12 putting you at 32 (approx.) This also gives you a +6 to CON, -2 to DEX, and -2 INT. You want to start as Human, this gives you a bonus feat at 1st level, You're also going to take Either Half-Minotaur or Half-Ogre depending on which you DM will allow. ![]() Use you're remaining 3 points either boosting INT the rest of the way to prevent to stupid a character, or to boost another stat before templates. This can be done by adding up all the negatives to INT and supplementing points as needed. Use these to ensure you have atleast 3 intelligence by the end of the build. This gives you 32 points to use, put as many of them into strength as possible (get to 20) this leaves you with 6 points. Starting Ability Scores (Before Racial Adjustments): You can use whatever starting stats you choose but the best way to do this is point buy with an elite number. Whatever you would like to boost your strength. Takes advantage of the improvised weapon damage calculations from complete warrior.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |